Will Sword Art Online Hr Get New Weapon Types

2016 video game

Sword Art Online: Hollow Realization
Sword Art Online Hollow Realization boxart.png
Developer(s) Aquria
Publisher(south) Bandai Namco Entertainment
Series Sword Art Online
Platform(s) PlayStation 4, PlayStation Vita, Microsoft Windows, Nintendo Switch
Release PlayStation 4, PlayStation Vita
  • JP: October 27, 2016
  • WW: November viii, 2016
Microsoft Windows
  • WW: October 27, 2017
Nintendo Switch
  • JP: April 25, 2019
  • WW: May 24, 2019
Genre(s) Role-playing
Style(south) Single-player, multiplayer

Sword Fine art Online: Hollow Realization ( ソードアート・オンライン -ホロウ・リアリゼーション- , Sōdo Āto Onrain -Horō Riarizēshon- ) is a video game developed by Aquria and published by Bandai Namco Amusement for the PlayStation four, PlayStation Vita, and Windows PC, based on the Japanese light novel series, Sword Art Online. It is the fourth video game in the series and the successor to Sword Art Online: Lost Vocal. Hollow Realization was released on October 27, 2016 in Japan,[i] and on November 8, 2016 for Due north American and European territories.[2] [3] A Nintendo Switch version of the game was released on April 25, 2019 in Nihon, and worldwide on May 24th, 2019.[4]

Gameplay [edit]

Unlike in Sword Art Online: Hollow Fragment and Lost Song, a party in Hollow Realization consists of four characters including the actor, instead of three.[five] [half dozen] While HF is played similar a office-playing game and LS like an action role-playing game, HR is based on HF 'south style, only with action elements integrated.[7] Characters tin can exist customized through in-game character creation, with gender, height, figure, weapons, and physical appearance child-bearing.[8] Additionally, over 300 non-thespian characters appear in the game, with all of them being recruitable to join the player'southward party. Players can create special bonds with these characters past giving equipment to them. Strengthening the bail also increases the grapheme's strength.[9]

A new battle arrangement besides features in Hollow Realization, where the four-person team of players fight monsters using sword skills in a similar fashion to the original Sword Fine art Online game. Players tin can besides direct and receive guidance from party members in collaborating to perform team strategies and attacks.[two] Players perform chain attacks with political party members using a "Switch" organization for greater harm output confronting powerful monsters, including charged attacks and aerial combos.[2] [x] This includes "Named Monsters", which are monsters with significant force that appear without warning.[8] Prepare in a "wider world", Hollow Realization features monsters new to the serial.[nine] A healing organisation in the game allows defeated characters to rejoin the battle as long as teammates are notwithstanding fighting.[10] The game features online multiplayer.[7]

Hollow Realization is approximately xxx to 40 hours in length; notwithstanding, completely finishing the game such every bit leveling up to the highest level and completing all the quests will take the player approximately lxx to 100 hours.[11] The game has downloadable content, including the gratis expansion pack Fighters of the Bluish Sky, featuring Sword Art Online: Lost Song characters Pelting and Seven, a new PvP characteristic, and an additional story.[12] The paid expansion pack Shrine Maiden of the Abyss, adds an additional three capacity.[12]

Synopsis [edit]

[...] You've ever had to start at not-level 1 in all of the previous games—you know how Kirito would be level 100 at the commencement of the previous games, because he's already that level? I wanted to create a Sword Fine art Online game where players can kickoff from level 1. That's the gameplay experience I would like to provide players. [...] Now, the player tin can experience how Kirito adventures through the world of Sword Art: Origin from the base of operations level.

Yosuke Futami, producer[eleven]

Hollow Realization takes identify in Sword Fine art: Origin, a restoration of Aincrad titled Ainground,[11] with intentions of research and development[13] in the year 2026, 3 years after the original Sword Fine art Online event.[14] However, unlike in Sword Fine art Online, Ainground is one large floor, instead of multiple, while the castle itself was renamed to Aincrad,[7] where several monsters can be battled.[2]

The main character of the game is a 14-year old AI, known as Premiere,[15] that travels with Kirito.[6] Although she is office of the game'due south initial release, a later patch would tweak her "vocabulary and personality" in-game to a "specific character", based on keywords in Twitter tweets every bit part of a promotional entrada featuring the character.[16] These conversations with Twitter users would dictate her personality over time and ultimately decide if she would become a "good daughter" or "bad daughter" in-game.[17]

Other prominent characters from the franchise such equally Asuna, Leafa, Sinon, Lisbeth and Silica as well feature.[2]

Development [edit]

The game was teased at Tokyo Game Show 2015 in September[13] with the working title of SAO IV.[18] It was officially announced at Dengeki Bunko Autumn Fest by Bandai Namco on October 3.[19] According to Bandai Namco Games producer Yosuke Futami, the game was devised with the idea of Kirito starting the game at level 1.[vi] A Western release engagement was later announced, with Hollow Realization releasing in Japan on October 27 and internationally on Nov eight.[20] The N American Vita release is digital-only.[12]

Players who pre-ordered Sword Fine art Online: Hollow Realization via the PlayStation Shop in Nippon gain a i-week early access into part of the game's chief story.[12] The game volition feature Japanese voices coupled with English, French, German, Italian, and Spanish subtitles.[21] The opening theme is "Windia" by Luna Haruna.[22] The ending theme is "2 of Us" by Haruka Tomatsu. An advertising campaign for the game, titled "Sword Fine art On-Nyaine", featured cats playing with toys but with Hollow Realization sounds dubbed over them.[23]

A DLC called Chapter 1: Explorer of Illusory Mists became available starting on May 16, 2017.[24] On July 21, 2017 the second expansion[25] was released with the title Affiliate II: Tuner of Causality. The final post-release content was released on September 26, 2017 closing the Abyss of the Shrine Maiden saga and it was titled Chapter Three: The 1 Who Opposes God released on September 26, 2017.[26] [27]

Reception [edit]

Sword Art Online: Hollow Realization received "mixed or average" reviews, according to video game review aggregator Metacritic.[28] [29] Both PlayStation 4 and Vita versions received final scores of 32/40 by Famitsu, being awarded 9, 8, 7 and 8 past four individual reviewers.[32]

References [edit]

  1. ^ てけおん (April 25, 2016). "『SAO ホロウ・リアリゼーション』の発売日が10月27日に決定!". Dengeki Online. Retrieved Apr 25, 2016.
  2. ^ a b c d e Paolo Togonon, Miguel (15 March 2016). "'Sword Art Online: Hollow Realization' PS4 release engagement set on 2016 in North America; Bandai Namco stream new gameplay trailer, crossover with '.hack' anime". Yibada. Retrieved April 19, 2016.
  3. ^ Romano, Sal (23 December 2015). "Sword Fine art Online: Hollow Realization coming west in 2016". Gematsu. Retrieved April 19, 2016.
  4. ^ "Sword Art Online: Hollow Realization and Fatal Bullet for Switch launch in jump and summer 2019". Gematsu. 17 Dec 2018. Retrieved Dec 17, 2018.
  5. ^ James, Thomas (Oct 4, 2014). "First Sword Art Online: Lost Vocal gameplay details". Gematsu. Retrieved September 23, 2015.
  6. ^ a b c Romano, Sal (October 6, 2015). "Sword Art Online: Hollow Realization first details". Gematsu. Retrieved Oct 7, 2015.
  7. ^ a b c Romano, Sal (October xiv, 2015). "Sword Art Online: Hollow Realization is set in Ainground". Gematsu. Retrieved October fourteen, 2015.
  8. ^ a b Romano, Sal (March 22, 2016). "Sword Art Online: Hollow Realization introduces character customization, marshland expanse, and Named Monsters". Gematsu. Retrieved August 6, 2016.
  9. ^ a b Aguda, Patrick (June 9, 2016). "Sword Art Online: Hollow Realization, More Characters and Details". Functioning Rainfall . Retrieved August half-dozen, 2016.
  10. ^ a b Martinez, Phillip (April 8, 2016). "'Sword Art Online: Hollow Realization' Gameplay Footage Shows Monster Fighting And Combos". iDigitalTimes. Archived from the original on June fourteen, 2016. Retrieved Baronial half dozen, 2016.
  11. ^ a b c Romano, Sal (xiii Oct 2016). "Interview: Sword Fine art Online: Hollow Realization producer Yosuke Futami at NYCC 2016". Gematsu. Retrieved 1 November 2016.
  12. ^ a b c d Romano, Sal (nineteen October 2016). "Sword Fine art Online: Hollow Realization details Japanese early access version, start PS Vita gameplay". Gematsu. Retrieved i Nov 2016.
  13. ^ a b Romano, Sal (October iv, 2015). "Sword Fine art Online: Hollow Realization announced for PS4, PS Vita". Gematsu. Retrieved October 4, 2015.
  14. ^ Halestorm, Bradly (March 14, 2016). "Sword Art Online: Hollow Realization Headed West This Year, Gameplay Shown". Hardcore Gamer. Retrieved April nineteen, 2016.
  15. ^ "Sword Art Online: Hollow Realization Game'southward English-Subtitled Trailer Now Lists 2016 Appointment". Anime News Network. March 14, 2016. Retrieved March xiv, 2016.
  16. ^ D'Anastasio, Cecilia. "Latest Sword Art Online Game Lets Twitter 'Raise' A Character". Kotaku . Retrieved one November 2016.
  17. ^ Dennison, Kara. "Aid Train the Newest "Sword Art Online" NPC". Crunchyroll News. Retrieved 1 November 2016.
  18. ^ てけおん (October iv, 2015). "ゲーム『SAO』第4弾は"ホロウ"の後継作! MMOらしさとアクション性を両立させた作品に" (in Japanese). Dengeki Online. Retrieved October 4, 2015.
  19. ^ Tempest, Bradly (Oct 3, 2015). "New Sword Art Online Game Scheduled for Release Next Yr". Hardcore Gamer. Retrieved October iv, 2015.
  20. ^ MacGregor, Kyle (April 23, 2016). "Sword Fine art Online: Hollow Realization coming west this fall". Destructoid . Retrieved August 6, 2016.
  21. ^ "Sword Art Online: Hollow Realization Videos Showcase Battle Actions, Dominate Battle". Anime News Network . Retrieved April 19, 2016.
  22. ^ "Sword Fine art Online Hollow Realization PS4/PS Vita Game's tertiary Trailer Previews Luna Haruna's Theme Song (Update)". Anime News Network . Retrieved June 27, 2015.
  23. ^ Dennison, Kara. ""Sword Art Online: Hollow Realization" Shares Cat Videos on YouTube". Crunchyroll News. Retrieved one November 2016.
  24. ^ "BANDAI NAMCO Entertainment America – More fun for everyone!". www.bandainamcoent.com . Retrieved 2017-05-16 .
  25. ^ "Sword Art Online: Hollow Realization DLC 'Chapter Ii: Tuner of Causality' launches July 21 in the w - Gematsu". Gematsu. 2017-07-20. Retrieved 2018-02-24 .
  26. ^ "Sword Art Online: Hollow Realization's Third And Last DLC Chapter Releases Today - Siliconera". Siliconera. 2017-09-26. Retrieved 2022-04-24 .
  27. ^ "Sword Art Online: Hollow Realization's Third Chapter DLC Gets New Trailer and Details". DualShockers. 2017-06-26. Retrieved 2018-02-24 .
  28. ^ a b "Sword Art Online: Hollow Realization for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved November sixteen, 2016.
  29. ^ a b "Sword Art Online: Hollow Realization for PlayStation Vita Reviews". Metacritic. CBS Interactive. Retrieved Baronial 12, 2018.
  30. ^ "Sword Art Online: Hollow Realization - Deluxe Edition for Switch Reviews". Metacritic. CBS Interactive. Retrieved March 27, 2020.
  31. ^ Tolentino, Josh (Dec 7, 2016). "Review: Sword Fine art Online: Hollow Realization". Destructoid . Retrieved December 7, 2016.
  32. ^ a b Romano, Sal (October xviii, 2016). "Famitsu Review Scores: Issue 1455". Gematsu. Retrieved October eighteen, 2016.
  33. ^ Hawkins, Janine (December 12, 2016). "Sword Fine art Online: Hollow Realization Review". GameSpot . Retrieved Dec 12, 2016.
  34. ^ Ingenito, Vince (Nov sixteen, 2016). "Sword Art Online: Hollow Realization Review". IGN . Retrieved Nov 16, 2016.

External links [edit]

  • Official website (in Japanese)
  • Official website (in English)
  • Game's Manual - PS4 (in English)

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Source: https://en.wikipedia.org/wiki/Sword_Art_Online:_Hollow_Realization

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